Motion & Laws of Motion for Bihar Police Constable Exam

beginner 18 min read

Concept

Motion is one of those topics where students lose easy marks by confusing two pairs: distance vs. displacement and speed vs. velocity. Get those two distinctions crystal-clear and the rest of Motion falls into place.

Here is the plain picture. Imagine you walk from your घर (home) to a shop 500 m away, buy something, and walk back. You have covered a distance of 1,000 m — that is the total path length, always positive, never zero unless you literally did not move. But your displacement is zero — you ended exactly where you started. Displacement cares only about the straight-line gap between start and end, with a direction attached.

Speed is how fast you covered that 1,000 m of path. Velocity is how fast you shifted your position — and since your final position matched your start, your average velocity for the round trip is zero even if you sprinted both ways.

Acceleration is simply the rate at which velocity changes. Constant speed in a straight line means zero acceleration. But here is the trap: a car going around a roundabout at constant speed is still accelerating, because its direction — and therefore its velocity — keeps changing.

Newton tied all of this together with three laws. Think of them as three different answers to the question "what does force do?"

Momentum (p = mv) connects mass and velocity. Newton's second law in its most general form says force equals the rate of change of momentum. When no external force acts, momentum is conserved — this is why two skaters who push off each other move in opposite directions.

Deep Dive

Distance vs. Displacement — The Exam Trap

Distance is a scalar (magnitude only). Displacement is a vector (magnitude + direction). After any number of complete revolutions on a circular track, displacement is zero. This is the concept behind PYQ 6a3bc44fd136391748ad7db9 — the body completes two full circles, returns to start, displacement = 0.

Key Kinematic Equations (Equations of Motion)

For uniform acceleration along a straight line, three equations cover every scenario:

  1. v = u + at
  2. s = ut + ½at²
  3. v² = u² + 2as

Where u = initial velocity, v = final velocity, a = acceleration, s = displacement, t = time.

Free fall is just uniform acceleration with a = g ≈ 10 m/s² (use 9.8 only if the options force you). Object starts from rest, so u = 0. Equation 2 becomes: h = ½gt², which gives t = √(2h/g).

Free Fall Calculation — What to Do in the Exam Hall

Plug numbers into h = ½gt² and isolate t:

t = √(2h/g)

For h = 16 m, g = 10 m/s²:

t = √(2 × 16 / 10) = √(32/10) = √3.2 ≈ 1.789 ≈ 1.8 s

Always use g = 10 m/s² unless the question explicitly states 9.8. It saves calculation time and the options are set accordingly.

Velocity-Time (v-t) Graphs

This is a high-yield concept. Know what each region of a v-t graph means:

| Feature | Physical Meaning | |---|---| | Slope of the line | Acceleration (a = Δv/Δt) | | Area under the curve | Displacement | | Horizontal line (slope = 0) | Constant velocity, zero acceleration | | Line going up | Positive acceleration | | Line going down | Deceleration (negative acceleration) |

Units check for area: velocity (ms⁻¹) × time (s) = meters (m). So area under v-t graph has units of meters — displacement, not distance (unless the graph stays above the axis throughout).

Circular Motion

In uniform circular motion, speed is constant but velocity changes direction continuously. This means there is always an acceleration — called centripetal acceleration — directed toward the center. The force causing this is centripetal force: F = mv²/r.

After any whole number of revolutions, the object is back at the starting point. Net displacement = 0. Distance covered = number of revolutions × circumference = n × 2πr.

Friction

Friction opposes relative motion between surfaces. Two types matter for objective questions:

Friction depends on the nature of surfaces (coefficient of friction μ) and the normal force (N), but not on the area of contact or the speed of sliding. That "not on area" point is a classic MCQ trap.

Newton's Laws — Exam-Ready Statements

First Law gives the definition of inertia. Heavier object = more inertia = harder to accelerate or stop.

Second Law (F = ma) is the calculation law. If mass doubles and force stays the same, acceleration halves.

Third Law — action and reaction act on different bodies. A book resting on a table: the book pushes the table down (action), the table pushes the book up (reaction/normal force). These two forces do not cancel each other because they act on different objects.

Projectile Motion — Key Points Only

A projectile has horizontal velocity (constant, no air resistance) and vertical velocity (changes due to gravity). Time of flight and maximum height depend only on the vertical component; horizontal range depends on both.

Memory Tricks & Shortcuts

patternDUST — Distance is Unsigned, starts at Start, Total path

When you see "displacement" in the question, ask: did the body return to or pass through its starting point? If it completed full circles, displacement = 0. This catches the circular motion trap every time. Standard mistake approach: students calculate 40π cm (circumference × 2) thinking it is displacement. This trick takes 3 seconds vs. 30 seconds of calculation.

estimationFree Fall: Root Formula — Memorize One Number

For free fall from rest: t = √(2h/g). With g = 10, this becomes t = √(h/5).

Quick reference: h = 5 m → t = 1 s; h = 20 m → t = 2 s; h = 45 m → t = 3 s.

For h = 16 m: t = √(16/5) = √3.2. You know √3.2 is between 1.7 (√2.89) and 1.8 (√3.24). It is closer to 1.8. Done. Standard method: full algebra — about 40 seconds. This anchor method: under 10 seconds.

patternv-t Graph Units: Multiply the Axes

Whatever is on the y-axis × whatever is on the x-axis = unit of the area. v-t graph: ms⁻¹ × s = m. acceleration-time graph: ms⁻² × s = ms⁻¹ (velocity). Always multiply the axis labels — no formula needed. Eliminates wrong answers in 5 seconds vs. 20+ seconds of unit analysis.

eliminationNewton's Laws — Three Questions

First Law: Is anything moving? (Inertia/equilibrium) — use when the question mentions "at rest" or "constant velocity". Second Law: Does it say force, mass, or acceleration? — use F = ma, straight calculation. Third Law: Does it mention pairs of objects pushing/pulling each other? — action-reaction, always equal in magnitude.

This decision splits all Newton's Law questions into the right lane in under 5 seconds. Removes the common error of applying F = ma to Third Law questions.

eliminationFriction Trap: Area Does Not Matter

Any MCQ option that says friction depends on the area of contact or the speed of sliding is wrong. Static and kinetic friction depend only on μ (surface property) and normal force N. If you see "larger surface → more friction", eliminate it immediately. This single rule eliminates 2-3 options in friction MCQs instantly.

Fast-Solving Framework

Read the question and identify the category:

Step 1 — Is it about position or path?

Step 2 — Is it a calculation question?

Step 3 — Is it a graph question?

Step 4 — Is it a conceptual Newton/friction question?

If still unsure, use elimination: identify the one or two options that are dimensionally correct, then pick the physically sensible one.

Solved PYQs

Why this question: The circular motion displacement trap is one of the most commonly recycled concepts. Students who know "circumference × revolutions = distance, not displacement" get this in 5 seconds.

Previous Year Questionपिछले वर्ष का प्रश्न2023
A body moves in a circular path of radius 10 cm. If it completes two revolutions along the circular path, then the displacement of the body is
  1. None of these
  2. zero
  3. 40π cm
  4. 20π cm
Solutionसमाधान
Displacement is the shortest distance between the starting and ending positions. After completing two full revolutions, the body returns to its starting point, so displacement is zero.

Solving path: Two full revolutions → body returns exactly to starting point → straight-line gap between start and end = 0 → displacement = zero. The options 40π cm and 20π cm are the circumference-based calculations for distance, not displacement. Eliminate them. Answer: zero.


Why this question: Free fall with a number is a direct formula application. If you have h = ½gt² ready, this is a 10-second question. The trap is using g = 9.8 instead of 10.

Previous Year Questionपिछले वर्ष का प्रश्न2023
An object falls freely from a height of 16 m towards the ground. The time in which it will strike the ground is
  1. 2.3 sec
  2. 1.8 sec
  3. 0.9 sec
  4. 3.2 sec
Solutionसमाधान
Using h = ½gt²: 16 = ½ × 10 × t², t² = 3.2, t ≈ 1.8 sec (using g ≈ 10 m/s²).

Solving path: h = ½gt²16 = ½ × 10 × t²t² = 3.2t = √3.2 ≈ 1.79 ≈ 1.8 s. Scan options: 1.8 sec is there. Done. If you used g = 9.8, you would get t ≈ 1.806 s — same answer, but more painful arithmetic. Always default to g = 10.


Why this question: v-t graph unit questions appear regularly and trip up students who try to remember a formula instead of multiplying axis units.

Previous Year Questionपिछले वर्ष का प्रश्न2023
The area under the v-t graph which represents a physical quantity has the unit
  1. ms⁻¹
  2. m
Solutionसमाधान
The area under a velocity-time (v-t) graph represents displacement. Since velocity (ms⁻¹) × time (s) = meters (m), the unit of this area is meters (m).

Solving path: Area under v-t graph = displacement. Unit check: velocity (ms⁻¹) × time (s) = m. Look at the options: , ms⁻¹, , m. Only m is dimensionally correct. No formula recall needed — just multiply axis units. Answer: m.

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